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Worth A Thousand Words

Open Geometry: OpenGL® + Advanced Geometry PDF Author: Georg Glaeser
Publisher: Springer Science & Business Media
ISBN: 9780387985992
Category : Computers
Languages : en
Pages : 377

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Book Description
At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

Open Geometry: OpenGL® + Advanced Geometry

Open Geometry: OpenGL® + Advanced Geometry PDF Author: Georg Glaeser
Publisher: Springer Science & Business Media
ISBN: 9780387985992
Category : Computers
Languages : en
Pages : 377

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Book Description
At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

Principles of Computer Graphics

Principles of Computer Graphics PDF Author: Shalini Govil-Pai
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 296

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Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

International Symposium on History of Machines and MechanismsProceedings HMM 2000

International Symposium on History of Machines and MechanismsProceedings HMM 2000 PDF Author: Marco Ceccarelli
Publisher: Springer Science & Business Media
ISBN: 9401595542
Category : History
Languages : en
Pages : 387

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Book Description
The International Symposium on History of Machines and Mechanisms is a new initiative to promote explicitly researches and publications in the field of the History of TMM (Theory of Machines and Mechanisms). It was held at the University of Cassino, Italy, from 11 to 13 May 2000. The Symposium was devoted mainly to the technical aspects of historical developments and therefore it has been addressed mainly to the IFToMM Community. In fact, most the authors of the contributed papers are experts in TMM and related topics. This has been, indeed, a challenge: convincing technical experts to go further in-depth into the background of their topics of expertise. We have received a very positive response, as can be seen by the fact that these Proceedings contain contributions by authors from all around the world. We received about 50 papers, and after review about 40 papers were accepted for both presentation and publishing in the Proceedings. This means also that the History of TMM is of interest everywhere and, indeed, an in-depth knowledge of the past can be of great help in working on the present and in shaping the future with new ideas. I believe that a reader will take advantage of the papers in these Proceedings with further satisfaction and motivation for her or his work (historical or not). These papers cover the wide field of the History of Mechanical Engineering and particularly the History of TMM.

Computational Statistics

Computational Statistics PDF Author: James E. Gentle
Publisher: Springer Science & Business Media
ISBN: 0387981446
Category : Mathematics
Languages : en
Pages : 728

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Book Description
Computational inference is based on an approach to statistical methods that uses modern computational power to simulate distributional properties of estimators and test statistics. This book describes computationally intensive statistical methods in a unified presentation, emphasizing techniques, such as the PDF decomposition, that arise in a wide range of methods.

Elements of Computational Statistics

Elements of Computational Statistics PDF Author: James E. Gentle
Publisher: Springer Science & Business Media
ISBN: 0387216111
Category : Computers
Languages : en
Pages : 420

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Book Description
Will provide a more elementary introduction to these topics than other books available; Gentle is the author of two other Springer books

Computational Statistics

Computational Statistics PDF Author:
Publisher: Springer Science & Business Media
ISBN: 0387981454
Category : Mathematics
Languages : en
Pages : 728

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Book Description
Computational inference is based on an approach to statistical methods that uses modern computational power to simulate distributional properties of estimators and test statistics. This book describes computationally intensive statistical methods in a unified presentation, emphasizing techniques, such as the PDF decomposition, that arise in a wide range of methods.

Proceedings

Proceedings PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

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Book Description


Innovations in 3D Geo-Information Sciences

Innovations in 3D Geo-Information Sciences PDF Author: Umit Isikdag
Publisher: Springer
ISBN: 3319005154
Category : Science
Languages : en
Pages : 320

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Book Description
3D GeoInfo aims to bring together international state-of-the-art research and facilitate the dialogue on emerging topics in the field of 3D geo-information. The conference offers an interdisciplinary forum in the fields of 3D data collection and modeling; reconstruction and methods for 3D representation; data management for maintenance of 3D geo-information or 3D data analysis and visualization. The book covers the best papers from 3D GeoInfo held in Istanbul in November 2013.

Advances in Image and Video Technology

Advances in Image and Video Technology PDF Author: Domingo Mery
Publisher: Springer
ISBN: 3540771298
Category : Computers
Languages : en
Pages : 961

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Book Description
This book constitutes the refereed proceedings of the Second Pacific Rim Symposium on Image and Video Technology, PSIVT 2007, held in Santiago, Chile, in December 2007. The 75 revised full papers presented together with four keynote lectures were carefully reviewed and selected from 155 submissions. The symposium features ongoing research including all aspects of video and multimedia, both technical and artistic perspectives and both theoretical and practical issues.

OpenGL Superbible

OpenGL Superbible PDF Author: Graham Sellers
Publisher: Addison-Wesley Professional
ISBN: 9780672337475
Category : Computers
Languages : en
Pages : 912

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Book Description
OpenGL® SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development--both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This extensively updated edition introduces many new OpenGL 4.5/4.4 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with AZDO-persistent maps and bindless textures Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code will be made available.