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Worth A Thousand Words

Open Geometry: OpenGL® + Advanced Geometry PDF Author: Georg Glaeser
Publisher: Springer Science & Business Media
ISBN: 1461214289
Category : Computers
Languages : en
Pages : 377

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Book Description
At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

Open Geometry: OpenGL® + Advanced Geometry

Open Geometry: OpenGL® + Advanced Geometry PDF Author: Georg Glaeser
Publisher: Springer Science & Business Media
ISBN: 1461214289
Category : Computers
Languages : en
Pages : 377

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Book Description
At once a programming course that emphasises object-oriented thinking as well as a well-documented, versatile, and robust geometry library. All of the relevant geometry is covered in depth to provide a good understanding of the background to this topic. Many of the most common intersection problems and measuring tasks are covered, with the authors discussing the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects. As a result, all those looking for an in-depth introduction to graphics programming will find this a solid, hands-on text.

Principles of Computer Graphics

Principles of Computer Graphics PDF Author: Shalini Govil-Pai
Publisher: Springer Science & Business Media
ISBN: 038725479X
Category : Computers
Languages : en
Pages : 296

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Book Description
Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

International Symposium on History of Machines and MechanismsProceedings HMM 2000

International Symposium on History of Machines and MechanismsProceedings HMM 2000 PDF Author: Marco Ceccarelli
Publisher: Springer Science & Business Media
ISBN: 9401595542
Category : History
Languages : en
Pages : 387

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Book Description
The International Symposium on History of Machines and Mechanisms is a new initiative to promote explicitly researches and publications in the field of the History of TMM (Theory of Machines and Mechanisms). It was held at the University of Cassino, Italy, from 11 to 13 May 2000. The Symposium was devoted mainly to the technical aspects of historical developments and therefore it has been addressed mainly to the IFToMM Community. In fact, most the authors of the contributed papers are experts in TMM and related topics. This has been, indeed, a challenge: convincing technical experts to go further in-depth into the background of their topics of expertise. We have received a very positive response, as can be seen by the fact that these Proceedings contain contributions by authors from all around the world. We received about 50 papers, and after review about 40 papers were accepted for both presentation and publishing in the Proceedings. This means also that the History of TMM is of interest everywhere and, indeed, an in-depth knowledge of the past can be of great help in working on the present and in shaping the future with new ideas. I believe that a reader will take advantage of the papers in these Proceedings with further satisfaction and motivation for her or his work (historical or not). These papers cover the wide field of the History of Mechanical Engineering and particularly the History of TMM.

Computational Statistics

Computational Statistics PDF Author: James E. Gentle
Publisher: Springer Science & Business Media
ISBN: 0387981446
Category : Mathematics
Languages : en
Pages : 728

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Book Description
Computational inference is based on an approach to statistical methods that uses modern computational power to simulate distributional properties of estimators and test statistics. This book describes computationally intensive statistical methods in a unified presentation, emphasizing techniques, such as the PDF decomposition, that arise in a wide range of methods.

Elements of Computational Statistics

Elements of Computational Statistics PDF Author: James E. Gentle
Publisher: Springer Science & Business Media
ISBN: 0387216111
Category : Computers
Languages : en
Pages : 420

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Book Description
Will provide a more elementary introduction to these topics than other books available; Gentle is the author of two other Springer books

Computational Statistics

Computational Statistics PDF Author:
Publisher: Springer Science & Business Media
ISBN: 0387981454
Category : Mathematics
Languages : en
Pages : 732

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Book Description
Computational inference is based on an approach to statistical methods that uses modern computational power to simulate distributional properties of estimators and test statistics. This book describes computationally intensive statistical methods in a unified presentation, emphasizing techniques, such as the PDF decomposition, that arise in a wide range of methods.

Computer Graphics Through OpenGL®

Computer Graphics Through OpenGL® PDF Author: Sumanta Guha
Publisher: CRC Press
ISBN: 1000618412
Category : Computers
Languages : en
Pages : 1219

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Book Description
COMPREHENSIVE COVERAGE OF SHADERS, THE PROGRAMMABLE PIPELINE AND WEBGL From geometric primitives to animation to 3D modeling to lighting, shading and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL®, as well as using WebGL® in order to publish to the web. The remaining chapters explore more advanced topics, including the structure of curves and surfaces, applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features Covers the foundations of 3D computer graphics, including animation, visual techniques and 3D modeling Comprehensive coverage of OpenGL® 4.x, including the GLSL and vertex, fragment, tessellation and geometry shaders Comprehensive coverage of WebGL® 2.0. Includes 440 programs and experiments Contains 700 exercises, 100 worked examples and 650 four-color illustrations Requires no previous knowledge of computer graphics Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts

Proceedings

Proceedings PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages :

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Book Description


OpenGL Superbible

OpenGL Superbible PDF Author: Graham Sellers
Publisher: Addison-Wesley Professional
ISBN: 9780672337475
Category : Computers
Languages : en
Pages : 912

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Book Description
OpenGL® SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development--both desktop and mobile. The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice. This extensively updated edition introduces many new OpenGL 4.5/4.4 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications. Coverage includes A practical introduction to real-time 3D graphics, including foundational math Core techniques for rendering, transformations, and texturing Shaders and the OpenGL Shading Language (GLSL) in depth Vertex processing, drawing commands, primitives, fragments, and framebuffers Compute shaders: harnessing graphics cards for more than graphics Pipeline monitoring and control Managing, loading, and arbitrating access to data Building larger applications and deploying them across platforms Advanced rendering: light simulation, artistic and non-photorealistic effects, and more Reducing CPU overhead and analyzing GPU behavior Supercharging performance with AZDO-persistent maps and bindless textures Preventing and debugging errors New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP Bonus material and sample code will be made available.

Innovations in 3D Geo-Information Sciences

Innovations in 3D Geo-Information Sciences PDF Author: Umit Isikdag
Publisher: Springer
ISBN: 3319005154
Category : Science
Languages : en
Pages : 320

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Book Description
3D GeoInfo aims to bring together international state-of-the-art research and facilitate the dialogue on emerging topics in the field of 3D geo-information. The conference offers an interdisciplinary forum in the fields of 3D data collection and modeling; reconstruction and methods for 3D representation; data management for maintenance of 3D geo-information or 3D data analysis and visualization. The book covers the best papers from 3D GeoInfo held in Istanbul in November 2013.